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 The Legend of Zelda: Skyward Sword Announced

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Pokemon Z RPG
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The Legend of Zelda: Skyward Sword Announced Empty
20100615
PostThe Legend of Zelda: Skyward Sword Announced

At E3, Nintendo announced the return of The Legend of Zelda for the Wii with The Legend of Zelda: Skyward Sword.
The Legend of Zelda: Skyward Sword Announced 500x_zeldaswii
Nintendo's Shigeru Miyamoto demonstrated the game, showing a control scheme using the Wiimote and Nunchuk as Link's sword and shield.

The game takes advantage of Nintendo's Wii MotionPlus Wii Remote add-on. Players use the A and B buttons on the Wii Remote, and the C and Z buttons on the Nunchuk. Realistic motion control action take care of the rest. So, for example, target enemies with Z, and swing at any angle to slice and dice.
When players hold Link's sword up to the sky, players can charge it up with solar energy and then throw sun beams at enemies — hence, the game title of Skyward Sword.

In the game's HUD, the Wii Remote appears, telling players how to use items, check the map and swing the sword. To use the slingshot, players aim the Wii Remote and tap the A button to shoot.
The Legend of Zelda: Skyward Sword Announced 500x_phpaltc90img_0020-w1000
The game appears more realistic and in that way in the same vein as previously Wii Zelda title Twilight Princess; however, the game is lighter and more vibrant.

To use the in-game bombs, tap the B button and raise the Wii Remote to throw.

The Legend of Zelda: Skyward Sword is slated for a 2011 release.

From-a- kotaku.com !
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The Legend of Zelda: Skyward Sword Announced :: Comments

MariovSonic
Re: The Legend of Zelda: Skyward Sword Announced
Post Tue Jun 15, 2010 4:22 pm  MariovSonic
This game looks great, despite the um... "connectivity interruptions." I like the cell-shaded/realistic blend going on (but I HATE the character models... they look like they were messily made of clay).

Still, I'm excited.
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Re: The Legend of Zelda: Skyward Sword Announced
Post Wed Jun 16, 2010 3:25 pm  Guest
Did anyone else feel sort of bad when Miyamoto was on stage trying out some of the things to present, and it just wasn't going his way? He seemed really excited to show it, too. I was worried at first that it might be more than just interferences, but then I realized: This is a Zelda game. Miyamoto knows what he's doing and would have never went with using Wii MotionPlus on a Zelda game if he wasn't 100% sure it was going to turn out well. I am confident it will be just as good and innovative as the past titles.
 

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